~Animals~
Rick: He's the Hamster. He doesn't slide on ice.
Coo: He's the Owl. He can fly!
Kine: He's the fish. You can swim!
Chuchu: The Pink slime with the bow. She sticks to walls.
Nago: The cat-thing. He can jump 3 times in the air!
Pitch: He's the smaller bird. He can... sorta fly.
~Abilities~
Umbrella:
Kirby: Classic Umbrella attacks. Shield from aerial things that fall down, floats you down, swing it around to
attack.
Rick: Same as from Dreamland 2 - he balanced Kirby on the top of his Umbrella.
Coo: Same as from Dreamland 2 as well - he spins around like a top.
Kine: An upthrusted Umbrella attack that will catch wind whild drifting down.
Chuchu: Kirby and Chuchu spin on top of an upsidedown umbrella, allowing you to move around and hit enemies in the meantime.
Nago: You can bounce up and down on your umbrella with him.
Pitch: Kirby slaps him with the umbrella, sending pitch bouncing around, killing enemies, and returns after a short while.
Cutter:
Kirby: He throws a boomerang, as he did in Adventure. Nothing new to see.
Rick: He throws Kirby as the boomerang, similar to Dreamland 2.
Coo: Sends out a spiraling feather. The directions are either straight, diagnol up, or diagnol down.
Chuchu: Kirby swings her around in a circle around him.
Kine: Send out a giant wave of energy.
Nago: He spins around, sending out a wave that heads in a diagnol upward pattern.
Pitch: Pitch turns into a boomerang and flies outward and returns to Kirby and can potentially become a rotating cutter
shield.
Shock:
Kirby: He shoots out electric similar to Adventure and Dreamland 2.
Rick: Uses a beam attack. Similar to Kirby's Beam from Adventure.
Coo: Shoots lighting down below him, similar to Dreamland 2.
Kine: A lightbulb pops out of its mouth and kills an enemies that go near it. The lightbulb bursts after being
used for an extended period. Note: Unlike Dreamland 2, the lightbulb is not a projectile.
Chuchu: Shoots laser beams. Similar to UFO.
Nago: Rubs Kirby, making him become electrically charged as you roll around. The longer you rub, the bigger the
sparks will be.
Pitch: Pitch turns into a remote control electrified bird that can be controlled by the D-pad.
Rock:
Kirby: Turns into a rock, similar to Dreamland 2 and Adventure.
Rick: Turns int a rock and allows Kirby to ride him around.
Coo: Drops like a rock. Same as Dreamland 2.
Kine: Also drops like a rock.
Chuchu: She hurls Kirby around like a sling.
Nago: Slams Kirby against the ground repeatedly.
Pitch: Pitch and Kirby become a dive bomber.
Broom:
Kirby: Sweeps dust into the enemy (Don't ask).
Rick: A Broom comes from Rick's hand and dusts a greater area.
Coo: Kirby takes Coo and uses him as a giant duster.
Kine: A plunger ejects from Kine's mouth.
Chuchu: Flies around on a broomstick.
Nago: Rolls Kirby around and sweeps the floor like a cleaning rag.
Pitch: Throws globs of water.
Fire:
Kirby: Turns into a Fireball, like Adventure.
Rick: Uses a flamethrower like in Dreamland 2.
Coo: Becomes a dive bomber and can skid across the ground with a flaming Kirby-ball.
Kine: Shoots a giant fireball.
Chuchu: She launches a small flame. Jump while using the flame to turn Chuchu into a hot air parachute/balloon.
Nago: Launches a pillar of flame.
Pitch: Kirby tosses him like a flaming missle.
Needle:
Kirby: He becomes a ball of needles.
Rick: His back becomes a bunch of needles, somewhat like a porcupine.
Coo: Kirby becomes a giant needle that thrusts downward.
Kine: Both he and Kirby become a fish/kirby ball of spikes.
Chuchu: Launches spikes from her body.
Nago: He launches spikes from Kirby's face.
Pitch: Pitch spikes enemies in his path with his beak.
Ice:
Kirby: Breathes Ice onto the enemies.
Rick: Kirby becomes a snowball and rains flurries down around Rick.
Coo: Throws three ice shards at the enemy.
Kine: Turns into a block of ice which both shields from attack and damages enemies.
Chuchu: Takes ice cubes from Kirby's mouth and throws them at enemies.
Nago: Propells Kirby upwards with frosty breath.
Pitch: Kirby causes him to spew a long frost-breath attack.
~Item Locations~
_Level 1_
Stage 1: Don't step on any of those flowers. Pretty easy for the non-sadistics.
Stage 2: Get Chuchu to use her normal attack (without an ability) on the Spring. He'll get all turned on or something
weird...
Stage 3: Win the minigame by guessing which gordos he throws by.
Stage 4: Fine the monkey by taking the lower path, walk into it in order to get it, then simply get to the end of the
stage to give it to the girl.
Stage 5: Get Kine in the left middle door of the area where you can select your friend. Get to the end of the stage
with him.
Stage 6: Get the 3 shapes (A circle, triangle and a square) in the tree area. Getting them all is easiest aquire
with just Kirby with no special abilities. Get to the end of the stage.
_Level 2_
Stage 1: Get Pitch, aquire the Broom ability, and water (via Pitch's skill) all the plants below the small planks
in the 2nd to last area. Be careful not to step on them.
Stage 2: Get the umbrella ability from the first part of the level and get Rick. Show the Umbrella dude your umbrella
move and he'll become happy.
Stage 3: Guess which pot the fish is in three times in a row.
Stage 4: Grab Kine and the electric ability. In the area where the floor is rising. When you reach the top
of the floor, use your ability to show there is another door to the left. Enter it quickly. Kill the Spike boss
and grab its ability, continue onward and save the frog.
Stage 5: Get Kine towards the middle, grab the Fire ability on the below section of the next area, use it to take out
the Fire wall in the middle, then leave Kine, go up and take the long way around, grab the stone towards the end, double back
and open the Stone wall in the middle, take Kine and go through the water area, only in one part the water pushes against
you, which only Kine can go through - take Kine through that current, and into the door to grab Pitch. Get him through
to the end of the level.
Stage 6: On the second to last area, there are three doors in the middle underwater. One on the top leads to a
room with a diagnol shaped thing. Go into the other room (connected by both the right and left door) and carve that
shape out in that room, just as it appeared in the other room.
_Level 3_
Stage 1: In the first area, step on all the flowers, but none of the mushrooms.
Stage 2: Get the broom skill right before the area with the cleaning person. Clean the muck off the two following
areas.
Stage 3: Win the minigame by counting how many of a certain type of gordo there are.
Stage 4: In the area that pushes you ahead, take the lower path, then upper path, then middle path. If you did
it right you should wind up fighting a Broom boss. Defeat it and grab the little archer.
Stage 5: Bring Chuchu to the end of the stage.
Stage 6: Collect the robot parts. In the area with the green bubble go Up - get the head and descend by using the
blue blocks (they're the only ones that let you go down), then go Upper Right - go left, then grab cutter go left, grab shock
go left, grab needle go left, grab fire go right. Collect the robot part and continue to the bottom. Get Lightning
and go through the bottom door, and get Kine on the boom right. Use him to light the area in the upper left door of
the main area to see which path you must take to continue. Then go back to the skill area and take the umbrella for
Kine and go to the bottom right. Jump across as best you can and use the umbrella when you start falling and you should
easily be able to reach the other side with Kine. Use him to propell you through the water to get the arm. Now
go back and grab Coo and the Rock ability, go back to the main area and carefully break the stone barrier on the bottom
left door. Take Kirby to the other side of the area and let him create a 2-block path for both him and Coo to get through.
This is most safely done by sucking up the blocks. Take Coo to the next door and get the other arm by forcing yourself
through the wind. Get to the end of the stage by taking the left path.
_Level 4_